I. Regions / Lands
The fractured regions of Aethros each bear the scars of the Sunderings. From dragonbone thrones to drowned spires, storm-shrines to icebound isles โ no land was left untouched.
โ the living atlas of a fractured realm โ
โฆ rooted in wildwood, grown from memory โฆ
The fractured regions of Aethros each bear the scars of the Sunderings. From dragonbone thrones to drowned spires, storm-shrines to icebound isles โ no land was left untouched.
Some rule through lineage. Others through faith, steel, or recursion. The kingdoms and federations of Aethros are alliances of necessity โ most as fragile as the cycles they try to escape.
Beyond the thrones and borders lie cities that remember. Places where dragons sleep beneath streets, where the dead speak through stone, where the sea sings beneath neon glass.
Aethros is a world of lineage and fracture. Every race was shaped by war, blood, and recursion. Many have forgotten their origins; others remember too well. From the flamebound Veydrathi to the frost-sung Ishvahnu, from the Dream-holding Nyrraheli to the cursed Umbrethin โ all walk beneath the same broken sky, and now beneath the canopy of the Rooted Vow.