🜁 Kaedrith

"Where dragons sleep beneath the throne, and fire remembers every name."

Kaedrith is the ancient heart of the southern continent Varethuun, and the seat of the Veydrathi — the demon-forged bloodlines descended from Kaelvyrn. Once a land of shining dragonforges and blood-crowned emperors, it now stands fractured beneath the rule of Queen Allan Kaelvyrn. Dragons slumber deep beneath its cities. Madness coils through its noble houses. The weight of prophecy hangs in every hall.

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☾ Geography & Environment

Climate: Volcanic southlands; humid river valleys; obsidian mountains.

Kaedrith sprawls across the volcanic heart of southern Varethuun. Its black-stone capital rises over the fused skeletons of dragon gods, laced with molten channels that feed its infamous forges. The Bloodriver, thick with iron, cuts through the capital city, its waters red as fresh wounds.

In the Center, the jagged Mount Varethul mountains mark the grave-line of the First Sundering, their peaks crowned in bone and ash. Beneath them lie forgotten vaults — some sealed, some restless. The southern reaches hold active volcanic fields and cursed obsidian plains, where only the flame-marked thrive.

Notable Locations:

  • Valkarion (Capital): Throne-city of the Kaelvyrn line.
  • Dragonbone Forges: Vast underground smith complexes.
  • Veilroot Forests: Twisted woods haunted by old Breathforms.
  • Ashstone Peaks: Once the nests of the First Dragonflight.

☾ Culture & People

Society: Power in Kaedrith is fluid and brutal. Madness is revered as a sign of divine favor; to be broken is to be touched by Kaelvyrn’s laughter. Nobles wear Bone Sigils and commission Blood Masks to display lineage and madness alike. The common folk live beneath their shadow, surviving through trade, bloodwork, or service to the flame-bound courts.

Dominant Races: Veydrathi (primary); Irlathi (Fire Elves); minor Kasherni enclaves.

Religion:

  • The Cult of Kaelvyrn — reverence of the First Dragon God.
  • Fragmented Void cults.
  • Suppressed Light-worship (remnants).

Social Structure:

  • Ruled by Queen Allan Kaelvyrn.
  • Noble houses vie for influence; many bloodlines are tainted by Kaelvyrn madness.

Factions:

☾ Magic & Combat

Magic here is not a tool — it is blood, breath, and blade. The streets hum with Breathform duels; the nobility fight ritual battles in the Spiral Vaults.

Common Magic:

  • Ash, Flame, Bone Breathforms dominate.
  • Kaelvyrn’s Duet and hybrid Sovereign Spiral styles are the martial foundation.

Combat Styles:

  • Kaelvyrn’s Duet — chaotic rhythm-based combat.
  • Sovereign Spiral / Rooted Fang (Queen Allan’s hybrid form).
  • Irlathi Pulse Chain Doctrine often adapted by elite guards.
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☾ History & Legends

Kaedrith was founded atop the bones of the First Dragon God — Kaelvyrn — who fell in the first war between Light and Void. His descendants, touched by both divine madness and demonic blood, forged the Kaelvyrn line and claimed the land as their birthright.

Its golden age came under the Mad King Heindrich Kaelvyrn, whose obsession shattered the royal family and triggered the Ashwake Era. His daughter, Allan Kaelvyrn, rose from that ruin, reforging Kaedrith into a kingdom of unmatched might — until the death of Karolisse shattered her mind and reign alike.

Legends speak of the Blood-Forge Pact with the First Fang, of Kaelvyrn’s Mask still hidden beneath the capital, and of dragons who sleep beneath the streets — their breath still whispering through the stones.

☾ Current Status

Ruler: Queen Allan Kaelvyrn (nominal — self-isolated, obsessed)

Power Holders: Kaedrith Council of Blood (noble houses and war ministers)

Military: The Red Guard (elite warriors of flame and bone), Dragonbone Enforcers (automatons), and numerous Bloodduelist guilds.

Political Tensions: The court teeters between reverence and rebellion. Several houses seek to control or dethrone Allan. Foreign agents whisper in the lower districts. The cults of the First Fang grow bold, sensing the cycle’s next turn.

☾ Threats & Oddities

  • Glass-Eyed Fellwyrm: An ancient wyrm that sometimes circles the capital at dusk.
  • Breathspawn Wretchers: Sliver-warped abominations that emerge from deep vaults.
  • Madness Plague: A contagious psychic corruption spreading through high noble circles.
  • Kaelvyrn’s Mask: An artifact of immense power, long sought by cults and nobles alike — rumored to be bound beneath the Bone-Forge Sanctum.
  • Vaultbreakers: Rogue mages seeking to unlock forbidden blood rituals in the lower vaults.
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