Masks and cards let casters perform at a level beyond breathform or invocation. They refine, distort, or amplify spells based on resonance, trauma, and fate.
Masks and Cards are resonance-bound interfaces — magical tools that shape, unlock, or distort a caster’s power. In Aethros, they’re as important as staves, swords, or spells. Each one channels ancestral memory, emotion, or fate.
Masks are bonded personas tied to trauma, divinity, or emotion. They overwrite memory, summon archetypes, and grant unique powers — at a cost.
“Wearing a mask can overwrite memory, suppress selfhood, or call old spirits to the surface.”
Cards are decks infused with ancestral glyphs and emotions. Drawing one mid-combat triggers an effect shaped by resonance and breathform.
Decks can be pre-built, randomized, or trauma-forged.
Masks and cards sync with breathform and stance. Matching mask + card + source creates a Mask Sync State for bonus effects. Cards may glitch or echo violently if misaligned.
Explore the interconnected magical systems of breath, battle, identity, and myth.