The Oracle’s Spiral is a Light/Void-aligned deck built on prophetic anchoring, delay-casting, and fate weaving.
Unlike the Deck of Threads (which bends what might’ve been), the Oracle’s Spiral attempts to lock in what will be. These cards are pre-set, chained, or time-triggered, designed to bloom only at the right moment.
It’s the deck of forecasters, delay-casters, diviners, gamblers, and archivists of fate.
Oracle Cards are not always played immediately. Many are sealed in advance — their effects only triggering after X turns, events, or card draws.
Mechanic Type | Function |
---|---|
Foretell | Mark an outcome now, resolve it in 1–3 turns |
Spiralcast | Stack cards — if drawn in the right order, trigger combo |
Echolock | Cast the same card twice, with delayed ripple |
Futurebind | Link a card to an ally/enemy — it triggers when a condition is met (HP drops, spell is cast, etc.) |
CARD TYPES
Type | Description |
---|---|
Foretellbind | Sets a delayed status or event (like “stun in 2 turns”) |
Spiralchain | Cards that build combo effects in a specific draw order |
Triggerbind | Attaches to a target — activates when criteria are met |
Seer’s Lock | Pauses a spell or effect to resolve it later, stronger |
Oracle Cards are created by:
VISUAL DESIGN
Trait | Impact |
---|---|
Delay-Resolved Cards | Play now, effect happens later |
Combo Chains | Draw cards in a specific order |
Conditional Triggers | Effect only resolves if a condition is met |
Echo-Mirror | Effect repeats at end of turn or next round |
These cards reward planning and fate manipulation. They are less reactive — more “high risk / high control”.
ORACLE DRAW SYSTEM (OPTIONAL)
WHAT IS AN ORACLE RITE?
An Oracle Rite is the meditative and symbolic act of binding future potential into card-form. These rites are not based on trauma or memory like other decks — but on prediction, pattern, and the act of standing perfectly still between fate’s inhale and exhale.
Spiral Cards are created before the event unfolds. They are a pre-written response, captured just in time.
TYPES OF RITES BY CARD FUNCTION
Rite Type | Trigger Moment | Creates |
---|---|---|
Foresight Rite | When you correctly predict an outcome | A delay spell (Foretellbind) |
Loop Rite | After a repeated event or dream | Echo effect (Echolock) |
Anchor Rite | During a tense wait or delayed event | Conditional trigger card |
Constellation Rite | During a celestial alignment or pattern revelation | Combo card (Spiralchain) |
Key Materials:
Optional Enhancers:
Conditions:
Ideal during:
The more intense the moment of stillness, the more reliable the card.
RITUAL FAILURES & SIDE EFFECTS
Mistake | Effect |
---|---|
Ritual interrupted | Card is lost or triggers in reverse |
Anchor misplaced | Card may trigger too early or too late |
Spoken fate incorrect | Card creates alternate timeline echo |
Mask Sync overlap | Card gains Mask traits (dangerous) |
Some Spiral Cards become Timebound — only usable under specific starlight, or once per moon cycle. Others become Echo Cards, looping endlessly unless broken with a separate rite.
Card Name | Origin Story | Effect | Card Type |
---|---|---|---|
Foretold Fall | You saw their death three turns early | Mark an enemy. They take double damage on the third turn from now. | Foretellbind |
Delayed Requiem | A spell written in sleep, cast in death | Cast a spell now. It activates after one full round as a ghost echo. | Echolock |
Spiral Echo - Flame | The first of three chain fires | If drawn after Spiral Echo - Spark, trigger AoE fire blast. | Spiralchain |
Spiral Echo - Spark | The beginning of the cycle | If drawn first in Spiral combo, deals minor fire damage and ignites chain. | Spiralchain |
Spiral Echo - Collapse | The end of the loop | If drawn after Flame, causes explosion and silences all enemies. | Spiralchain |
Omen Lock | The hourglass cracked just before dawn | Seal this card. It auto-triggers when caster drops below 50% HP — heals and buffs. | Triggerbind |
Threadwatcher’s Blink | You knew the strike was coming | Nullify the next spell targeting you if it happens two turns from now. | Foretellbind |
Loom-Ripple Curse | A hex cast three turns too soon | Place this curse now. It activates on an enemy's next critical hit, causing backlash. | Triggerbind |
Mirror of Tomorrows | What you saw wasn’t you... yet | Choose one stat to boost. In 2 turns, it doubles temporarily. | Foretellbind |
Clockstep Lure | Lead them into a moment that hasn’t happened | Enemy target is forced to repeat their last action next turn. | Triggerbind |
Delayed Insight | The stars whispered only after the battle | Draw two cards — but you must play them two turns later. | Echolock |
Lunaris Veil | Cast at moonrise. Echoed by dream | Grant stealth to an ally. Triggers again after 1 turn without cost. | Echolock |
Anchorlight Tether | The fate line did not sever — it waited | Create a bond between two allies. If one is targeted, both gain a shield after 2 turns. | Triggerbind |
Starscript Delay | It was written but not understood | Choose any card in hand. It will play itself next round without cost. | Foretellbind |
Chronolock Split | Every choice remains — for a time | Select two effects. One will resolve next turn, the other in three. | Foretellbind |