🎭 MASKS & CARDS IN AETHROS MAGIC
I. What Are Masks & Cards?

Masks and cards let casters perform at a level beyond breathform or invocation. They refine, distort, or amplify spells based on resonance, trauma, and fate.

Masks and Cards are resonance-bound interfaces — magical tools that shape, unlock, or distort a caster’s power. In Aethros, they’re as important as staves, swords, or spells. Each one channels ancestral memory, emotion, or fate.

II. MASKS – Persona as Power

Masks are bonded personas tied to trauma, divinity, or emotion. They overwrite memory, summon archetypes, and grant unique powers — at a cost.

“Wearing a mask can overwrite memory, suppress selfhood, or call old spirits to the surface.”

III. CARDS – Memory as Magic

Cards are decks infused with ancestral glyphs and emotions. Drawing one mid-combat triggers an effect shaped by resonance and breathform.

Decks can be pre-built, randomized, or trauma-forged.

IV. Integration & Combat Behavior

Masks and cards sync with breathform and stance. Matching mask + card + source creates a Mask Sync State for bonus effects. Cards may glitch or echo violently if misaligned.

☾ Arcane Systems of Aethros ☽

Explore the interconnected magical systems of breath, battle, identity, and myth.