๐Ÿœ THE CORE MAGIC SYSTEM
The Unified Spellcraft Codex of Aethros

โ€œWhat is remembered becomes a card. What is survived becomes a mask.โ€

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โ™ I. Ancient Magic โ€“ The Old Way / Breath of Origin

โ€œThe gods carved breath into bone. The mortals learned to scream it.โ€

This is magic in its raw, sacred form โ€” drawn from Void, Light, and Sliver.

โš ๏ธ Side Effects: memory bleed, echo feedback, radiant zealotry, dream fractures

You canโ€™t just learn this. Itโ€™s blood-coded or inherited. Most of it is โ€œlostโ€ to the modern world... except in rare cases (Masks, Echo Cards, Oracle Decks).

โ˜ฟ II. Standard Magic โ€“ Breathform Casting / The New Way

โ€œYour stance is your spell. Your breath is your ritual.โ€

This is the widespread, martial magic used by modern casters. It's expressive, combat-focused, and drawn from emotional and physical alignment.

This tier can be trained, taught, and learned. Most Breathduelists, monks, and hybrid warriors use this.

โ™… III. Modular Magic โ€“ Mask & Card System

โ€œWhat is remembered becomes a card. What is survived becomes a mask.โ€

This is the true modern form, building on both the old and new. It breaks spells into modular components: identities and stored memories.

๐Ÿ” Resonance Sync (Mask + Card + Breathform Alignment) = Instacast, empowered effect, narrative rewrite

Modern mages use this to blend everything:

IV. ๐Ÿ– META-MAGIC & ELEMENTAL FRAMEWORK

๐ŸŒŸ Elemental Base Types
Element Style Spells Source
Fire Ash, offense Pyrebite, Emberlash, Scorch Crown Light / Sliver
Water Tides, healing Oceanshroud, Mending Surge, Raincall Void / Water
Earth Bone, defense Gravemark, Stonebind, Ironroot Aegis Void
Air Storm, speed Gale Piercer, Skybrand, Stormvault Sliver
Spirit Meta, mind Dreamtether, Echo Spiral, Mindflare Bloom Sliver / Void
Light Holy, radiant Sanctum Ray, Ascendant Seal, Voice of Dawn Light
Void Anti-magic, silence Null Veil, Silenceweft, Breath Reversal Void
Wyrd Reality-bend Wyrdthread, Truthsplice, Fraycast Sliver

You can define Breath Disciplines, Masks, and Cards around these.

โ˜พ EXAMPLE: FULL MODULAR SPELLCASTER โ˜พ

Mask: The Oracle (Void/Light, time echoes)
Deck: Threads + Memory
Form: Spiral Wyrd (meta-magic trickster)
Spell: Draws a Memory Card containing โ€œDill Brandโ€, amplifies with fate alignment, casts it beneath opponentโ€™s feet, then swaps to Hollow Mask to vanish post-cast.

๐Ÿ ELEMENTAL SCHOOLS OF AETHROS

Each school ties to Sources (Void, Light, Sliver) and Casting Modes (Old, Breathform, Modular):

Element Affinity Domain Keywords Typical Casting Forms Breathform Ritual School Risk Type
๐Ÿ”ฅ Fire (Ash) Light / Sliver Flame, pressure, cleansing, wrath Explosive bursts, chants Ashform Ember Rite Overburn, flare recall
๐ŸŒŠ Water (Tides) Void / Water Healing, flow, reflection, quiet power Mistfields, soft glyphs Tidesform Flow Circle Memory slip, drowning echo
๐ŸŒช Air (Storm) Sliver / Light Mobility, speed, glitch-lightning Pulse, arcs, floating runes Stormform Skyfire Bond Chaos surge, limb twitch
๐Ÿชจ Earth (Bone) Void / Earth Roots, resilience, ancestry, decay Stomps, seismic chants Boneform Root Sigil Calcification, echo fever
๐ŸŒฟ Nature (Verdance) Void / Sliver Beasts, growth, symbiosis, binding Vine cast, beast-speak Verdance Green Pact Hive-mind bleed
๐Ÿง  Spirit (Wyrd) Sliver / Void Mind, astral power, paradox Storybind, thought loop Wyrdform Mirror Rite Disassociation, recursion
โ˜€๏ธ Light (Radiant) Light Justice, truth, radiance, divine will Luminisms, holy arcs Radiant Beacon Rite Zeal trance, blindness
๐ŸŒ˜ Void (Hollow) Void Silence, negation, death, forgetfulness Nullfields, stillness Hollow Gravetide Soul hush, personality fog

Each can be used in:

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