โWhat is remembered becomes a card. What is survived becomes a mask.โ
โThe gods carved breath into bone. The mortals learned to scream it.โ
This is magic in its raw, sacred form โ drawn from Void, Light, and Sliver.
Cast through:
Includes classic disciplines like:
โ ๏ธ Side Effects: memory bleed, echo feedback, radiant zealotry, dream fractures
You canโt just learn this. Itโs blood-coded or inherited. Most of it is โlostโ to the modern world... except in rare cases (Masks, Echo Cards, Oracle Decks).
โYour stance is your spell. Your breath is your ritual.โ
This is the widespread, martial magic used by modern casters. It's expressive, combat-focused, and drawn from emotional and physical alignment.
Element Types :
Stance Types:
This tier can be trained, taught, and learned. Most Breathduelists, monks, and hybrid warriors use this.
โWhat is remembered becomes a card. What is survived becomes a mask.โ
This is the true modern form, building on both the old and new. It breaks spells into modular components: identities and stored memories.
Masks = Persona/archetype overlays
Cards = Echoes, trauma, fate fragments
๐ Resonance Sync (Mask + Card + Breathform Alignment) = Instacast, empowered effect, narrative rewrite
Modern mages use this to blend everything:
Element | Style | Spells | Source |
---|---|---|---|
Fire | Ash, offense | Pyrebite, Emberlash, Scorch Crown | Light / Sliver |
Water | Tides, healing | Oceanshroud, Mending Surge, Raincall | Void / Water |
Earth | Bone, defense | Gravemark, Stonebind, Ironroot Aegis | Void |
Air | Storm, speed | Gale Piercer, Skybrand, Stormvault | Sliver |
Spirit | Meta, mind | Dreamtether, Echo Spiral, Mindflare Bloom | Sliver / Void |
Light | Holy, radiant | Sanctum Ray, Ascendant Seal, Voice of Dawn | Light |
Void | Anti-magic, silence | Null Veil, Silenceweft, Breath Reversal | Void |
Wyrd | Reality-bend | Wyrdthread, Truthsplice, Fraycast | Sliver |
You can define Breath Disciplines, Masks, and Cards around these.
Mask: The Oracle (Void/Light, time echoes)
Deck: Threads + Memory
Form: Spiral Wyrd (meta-magic trickster)
Spell: Draws a Memory Card containing โDill Brandโ, amplifies with fate alignment, casts it beneath opponentโs feet, then swaps to Hollow Mask to vanish post-cast.
Each school ties to Sources (Void, Light, Sliver) and Casting Modes (Old, Breathform, Modular):
Element | Affinity | Domain Keywords | Typical Casting Forms | Breathform | Ritual School | Risk Type |
---|---|---|---|---|---|---|
๐ฅ Fire (Ash) | Light / Sliver | Flame, pressure, cleansing, wrath | Explosive bursts, chants | Ashform | Ember Rite | Overburn, flare recall |
๐ Water (Tides) | Void / Water | Healing, flow, reflection, quiet power | Mistfields, soft glyphs | Tidesform | Flow Circle | Memory slip, drowning echo |
๐ช Air (Storm) | Sliver / Light | Mobility, speed, glitch-lightning | Pulse, arcs, floating runes | Stormform | Skyfire Bond | Chaos surge, limb twitch |
๐ชจ Earth (Bone) | Void / Earth | Roots, resilience, ancestry, decay | Stomps, seismic chants | Boneform | Root Sigil | Calcification, echo fever |
๐ฟ Nature (Verdance) | Void / Sliver | Beasts, growth, symbiosis, binding | Vine cast, beast-speak | Verdance | Green Pact | Hive-mind bleed |
๐ง Spirit (Wyrd) | Sliver / Void | Mind, astral power, paradox | Storybind, thought loop | Wyrdform | Mirror Rite | Disassociation, recursion |
โ๏ธ Light (Radiant) | Light | Justice, truth, radiance, divine will | Luminisms, holy arcs | Radiant | Beacon Rite | Zeal trance, blindness |
๐ Void (Hollow) | Void | Silence, negation, death, forgetfulness | Nullfields, stillness | Hollow | Gravetide | Soul hush, personality fog |
Each can be used in: