This deck represents a martial & primal expansion of the Fateforged system. It's not about magic, prophecy, or emotion — it’s about legacy, instinct, and raw combat form.
Cards are bound to:
This deck draws from the tangibility of war — tools wielded, creatures tamed, instincts honed.
Feature | The Warden’s Arsenal |
---|---|
Focus | Weapons, beasts, primal spirits |
Card Types | Armamentbind, Beastbind, Instinctbind |
Mechanics | Equipment summoning, mount calling, wild fusion |
Origin | Ancestral rite, slain foes, crafted gear, bonded beasts |
Resonance | Void, Earth, Flame, Beastsong |
🛠️ CARD TYPES
Type | Description |
---|---|
Armamentbind | Summon a spectral or elemental weapon temporarily (bound to hand or hovercast) |
Beastbind | Summon a creature, mount, or primal spirit to fight, shield, or scout |
Instinctbind | Temporary stat boosts, attack styles, or animalistic actions (e.g., “Pounce”, “Pack Hunt”) |
💬 Sample Triggers / Usage
Card Life:
🌿 CARD THEMES AND ORIGINS
Subtype | Example Card | Binding Source |
---|---|---|
Armamentbind | “Ash-Wrought Blade” | Forged in volcanic war |
Beastbind | “Fang of the Mirewolf” | Bonded after surviving trial |
Instinctbind | “Bloodrush Pact” | Blood-wake rite, grants extra action if wounded |
Cards may come from:
🎴 VISUAL STYLE
Back Symbols:
Mechanic | Effect |
---|---|
Bond Check | Required for elite cards — only usable by those who’ve earned favor (e.g., after a boss kill or rite) |
Wild Echo | Cards grow in power if you’ve summoned the same beast repeatedly |
Weapon Clash | If multiple players use the same armamentbind, they may resonate (fusion) or repel (feedback damage) |
Excellent choice — The Warden’s Arsenal it is.
Let’s now expand the system with sub-rules for how you tame, forge, and evolve the bound entities that form the core of this deck.
🛠️ THE WARDEN’S ARSENAL — Sub-Rules Expansion
“What you kill becomes memory. What you master becomes yours.”
🐾 TAMING — Bonding Beasts & Spirits
To Tame a creature or wild spirit is to bind its essence into card-form. Taming is not instant — it’s a multi-step ritual or combat process:
🪶 Taming Methods:
Method | Example |
---|---|
Submission | Defeat a creature without killing it (bring to 1 HP, then channel Void or Beastsong) |
Ritual Binding | Use bait + blood offering + pact circle to channel its echo into a blank card |
Emotional Bond | Spare a creature and protect it multiple times — earns loyalty |
Totem Marking | Defeat alpha of a pack — all minor versions become tamable |
🧩 Taming Challenges:
⚒️ II. FORGING — Weapon & Relic Creation
Forging weapons into Armamentbind cards follows a path of craft + memory:
🔨 Forging Process:
💥 Weapon Traits Can Include:
Some creatures and weapons can evolve, gaining new forms, effects, or loyalty.
🧠 Evolution Triggers:
Trigger Type | Example |
---|---|
Battle Mastery | Use same card 10+ times → unlock “True Name” upgrade |
Shared Wounds | Survive combat at 1 HP with beast summoned → unlock permanent loyalty |
Item Fusion | Feed relics to summoned creature to mutate its form |
Ancestral Rite | Discover its origin (e.g. Beast’s true species, Weapon’s original wielder) and reforge it |
🔄 Evolution Paths:
💡 An evolved card becomes a “Linked Echo” — the card remembers the caster too.
Card Name | Origin Story | Effect | Card Type |
---|---|---|---|
Oath-Forged Blade | Weapon granted to Warden Initiates upon swearing their Vow. | +1 to attack rolls when protecting an ally. | Armamentbind |
Glimmersteel Pauldrons | Forged from starlit ore found in the ruins of Astrenhal. | Negates first instance of magical damage. | Armamentbind |
Shield of the Bound Sigil | Inscribed with ancient sigils that flare when an ally falls. | Redirects 1 attack per encounter. | Armamentbind |
Spirit-Hound Totem | Passed down from a line of beast-binding wardens. | Summons spectral hound. Boosts initiative. | Beastbind |
Lantern of Everwatch | Lights the path through cursed fogs and shadow realms. | Dispels illusions. Reveals hidden traps. | Toolbind |
Sunroot Salve | Harvested from rare alpine herbs known only to Warden herbalists. | Heal minor wounds. One-time use. | Toolbind |
Judicator’s Seal | Given to only the most faithful defenders of the creed. | Grants resistance to fear-based effects. | Instinctbind |
Vowkeeper's Mantle | Worn only by those who have completed a Warden’s Trial. | Once per rest, negate deathblow. | Armamentbind |
Fang of the Mirewolf | Bonded after surviving trial in the swamps of Drenmoor. | Summons Mirewolf. +1 attack when near water. | Beastbind |
Ash-Wrought Blade | Forged in volcanic war. | Fire-based weapon. Cleaves through armor. | Armamentbind |
Bloodrush Pact | Blood-wake rite etched into flesh. | Extra action if wounded. Can only trigger once per combat. | Instinctbind |