πŸͺ‘ DECK OF THREADS β€” Subsystem of the Fateforged Arcana

πŸƒ System Role:

The Deck of Threads is not a standard Fateforged deck. It's a subtype or alternative casting deck crafted from temporal resonance and glitch-echoes. Think of it as the rogue archetype deck for high-risk, timeline-breaking spellcasters.

Rather than crafting cards from souls or trauma (like standard Fateforged cards), this deck is woven from ruptured timelines, fractal echoes, or memory shards left unstuck from causality.


I.πŸ“œ WHAT ARE β€œTHREAD CARDS”?

They are:


🎴 VISUAL IDENTITY vs. FATEFORGED CARDS

Feature Fateforged Cards Thread Cards
Material Soul-etched, personalized Woven from broken timelines
Appearance Ornate tarot-style Glitched playing-card style, ink-bled or stitched
Border Decorative, divination-styled Jagged or looped, thread-bound edges
Draw Orientation Upright or Reversed May shift orientation or flicker
Color Theme Depends on soul alignment Iridescent threads, silver, deep violet, glitch-pink
Font Arcane, engraved Stamped, corrupted serif or warped typewriter

II.πŸ”§ HOW DO YOU MAKE THREAD CARDS?

Thread Cards are created by:

  1. Breaking fate β€” surviving paradox, time travel, or planar ruptures.
  2. Weaving memory echoes from others (especially from dying seers, broken timelines, void entities).
  3. Using Sliver-casting rituals to trap future probabilities into fixed forms.

Players might:

Each thread card is unstable, and too many in your deck risks a glitch cascade (fate events unraveling, cards swapping effects, or permanent status corruption).


* πŸ“Œ HOW DO YOU USE THREAD CARDS?*

In Combat:

Cards have high power but unstable casting:

Outside Combat:

Can be used as:

III.πŸͺ MECHANICAL DISTINCTION

Aspect Fateforged Cards Thread Cards
Creation From trauma, combat, souls From paradox, time echoes
Usage Pre-loaded decks (soul-bound) Temporary draw-decks (fate-bound)
Stability Stable, predictable Unstable, probabilistic
Orientation Upright / Reversed Flickering, shifting, sometimes dual-effect
Visual Vibe Tarot / Occult Glitched playing cards, stitched paper, broken prophecy

* πŸ’‘ Optional Gameplay Hook*

🎲 At the start of combat, you may declare a Thread Reading. Draw 3 Thread Cards. Only 1 can be used this battle β€” but its effect occurs twice, one turn apart. If both trigger as Reversed, your fate fractures, triggering a β€œGlitch Pulse” (chaotic backlash event). Deck of Threads: For those who bend the weave, break the spiral, and walk untethered.

🎲 At the start of combat, you may declare a Thread Reading. Draw 3 Thread Cards. Only 1 can be used this battle β€” but its effect occurs twice, one turn apart. If both trigger as Reversed, your fate fractures, triggering a β€œGlitch Pulse” (chaotic backlash event). Deck of Threads: For those who bend the weave, break the spiral, and walk untethered.

IV. πŸͺ‘ THREAD RITE β€” Sub-Rules Expansion for the Deck of Threads

────────────────────────────────────────────

β€œWhat you almost were. What you nearly did. That is what the Thread remembers.”

A Thread Rite is the ritual required to create Thread Cards β€” unstable echoes of futures unlived and timelines fractured. Unlike Fateforged cards, Thread Cards are not made through trauma, but through paradox, memory disruption, and fate collapse.

Rite Type Trigger Condition Description
Paradox Seal Experience conflicting outcomes Binds both results into a dual-state card
Memory Split Forget or rewrite a core memory Echo of the erased self forms the card
Glitch Binding Survive unstable relic or spell anomaly Chaos energy becomes the card’s engine
Prophetic Collapse Defy a vision of your future Shattered destiny becomes your weapon
Void Cling Inherit another's timeline thread Their path fuses with yours in card-form

────────────────────────────────────────────

MATERIALS & CONDITIONS

Required: β€’ Thread Blank β€” stitched ghostpaper, dreamparchment, or glimmer-ink vellum β€’ Catalyst β€” Sliver tear, forgotten name, broken chronoglyph, or orphaned memory

Rite Environments: β€’ Glitched leyfield β€’ Dream caverns or vaults of lost prophecy β€’ During collapse events or timequakes

Optional Assist: β€’ Oracle, Seer, Echo-singer, or Hollow Masked one

CREATION EFFECT

Each Thread Card gains: β€’ One Upright Echo (stabilized potential) β€’ One Reversed Glitch (twisted potential)

Stability Types: β€’ Stable β€” Rite completed with anchor glyph β€’ Flickering β€” Incomplete or chaotic Rite β€’ Corrupted β€” Created during Mask Sync disruption

────────────────────────────────────────────

V. THREAD RITE DANGERS

Hazard Result
Time Loop Instability Relive part of the Rite in later encounters
Memory Drain Temporarily lose bond or known spell
Card Inversion Card always activates reversed unless sealed
Echo Anchor Failure Card cannot be drawn until re-threaded

Some Rites birth Echoborn Cards β€” cards that whisper, resist use, or trigger without draw.

────────────────────────────────────────────

Thread Rites: For those who refuse fate, yet bind it anyway.

πŸ“‹ Sample Thread Deck

Card Name Origin Story Upright Effect Reversed Effect Effect Type
Fraytime Pulse Echo from a battlefield caught in a loop Delay next enemy action by 1 turn Your next action is delayed instead Control / Delay
Threadbind Echo Woven from a prophet’s final dream Repeat last successful spell at 50% power Echo random enemy skill at 50% power Glitch / Copy
Glassloop Mirror Forged from a mirror world collapse Reflect next targeted spell to sender Reflect spell to a random target (including allies) Trick / Reflect
Knot of Yesteryear Memory of a timeline that never was Undo one stat change or debuff Reapply a negative status from earlier Status / Utility
Slipturn Veil Tear in the veil of present-moment thought Swap positions with any ally Teleport randomly, triggering AoE backlash Movement / Chaos
Glyphbroke Insight From a glyph shattered mid-prophecy Gain 1 extra draw next turn Lose access to highest-cost ability for 2 turns Draw / Curse
Lagghost Surge Residual haunt from a skipped heartbeat Deal shock damage and apply Slow Apply Slow to self and trigger static damage pulse Combat / Status
Echo-Thread Loop Spun from recursive thoughtform Repeat your last non-damaging spell Repeat last damaging spell on *self* Spell / Risk
Fractcore Static A static crystal shattered at midnight Silence enemy caster for 1 turn Silence self for 1 turn Silence / Mirror
Sliprift Crawl Born from a corrupted time seal Summon a Sliver Riftspawn (temporary ally) Open unstable rift – enemy and ally pulled in (both lose a turn) Summon / Field
Tear of the Oracle A single fate-struck tear solidified Reveal top 3 cards of Fateforged deck Discard top 2 cards of your deck Divination / Risk
Whisperwound Words never spoken aloud, only cut into thread Inflict minor psychic damage + 'Unsettle' You take Unsettle, but learn enemy next action Psychic / Spy
Unraveling Mark Brand from a fate-thread sacrifice Mark an enemy: double damage from first attack next turn Mark an ally by mistake (same effect) Mark / Trick
Folded Moment A second folded between heartbeats Your next spell casts instantly Next spell is skipped completely Speed / Void
Catastitch Final stitch made in a dying world If HP < 25%, become invulnerable for 1 turn Otherwise, take 10% HP damage now Survival / Cost
🜁