The Deck of Threads is not a standard Fateforged deck. It's a subtype or alternative casting deck crafted from temporal resonance and glitch-echoes. Think of it as the rogue archetype deck for high-risk, timeline-breaking spellcasters.
Rather than crafting cards from souls or trauma (like standard Fateforged cards), this deck is woven from ruptured timelines, fractal echoes, or memory shards left unstuck from causality.
They are:
π΄ VISUAL IDENTITY vs. FATEFORGED CARDS
Feature | Fateforged Cards | Thread Cards |
---|---|---|
Material | Soul-etched, personalized | Woven from broken timelines |
Appearance | Ornate tarot-style | Glitched playing-card style, ink-bled or stitched |
Border | Decorative, divination-styled | Jagged or looped, thread-bound edges |
Draw Orientation | Upright or Reversed | May shift orientation or flicker |
Color Theme | Depends on soul alignment | Iridescent threads, silver, deep violet, glitch-pink |
Font | Arcane, engraved | Stamped, corrupted serif or warped typewriter |
Thread Cards are created by:
Players might:
Each thread card is unstable, and too many in your deck risks a glitch cascade (fate events unraveling, cards swapping effects, or permanent status corruption).
* π HOW DO YOU USE THREAD CARDS?*
In Combat:
Cards have high power but unstable casting:
Cards have high power but unstable casting:
Outside Combat:
Can be used as:
Can be used as:
Aspect | Fateforged Cards | Thread Cards |
---|---|---|
Creation | From trauma, combat, souls | From paradox, time echoes |
Usage | Pre-loaded decks (soul-bound) | Temporary draw-decks (fate-bound) |
Stability | Stable, predictable | Unstable, probabilistic |
Orientation | Upright / Reversed | Flickering, shifting, sometimes dual-effect |
Visual Vibe | Tarot / Occult | Glitched playing cards, stitched paper, broken prophecy |
* π‘ Optional Gameplay Hook*
π² At the start of combat, you may declare a Thread Reading. Draw 3 Thread Cards. Only 1 can be used this battle β but its effect occurs twice, one turn apart. If both trigger as Reversed, your fate fractures, triggering a βGlitch Pulseβ (chaotic backlash event). Deck of Threads: For those who bend the weave, break the spiral, and walk untethered.
π² At the start of combat, you may declare a Thread Reading. Draw 3 Thread Cards. Only 1 can be used this battle β but its effect occurs twice, one turn apart. If both trigger as Reversed, your fate fractures, triggering a βGlitch Pulseβ (chaotic backlash event). Deck of Threads: For those who bend the weave, break the spiral, and walk untethered.
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βWhat you almost were. What you nearly did. That is what the Thread remembers.β
A Thread Rite is the ritual required to create Thread Cards β unstable echoes of futures unlived and timelines fractured. Unlike Fateforged cards, Thread Cards are not made through trauma, but through paradox, memory disruption, and fate collapse.
Rite Type | Trigger Condition | Description |
---|---|---|
Paradox Seal | Experience conflicting outcomes | Binds both results into a dual-state card |
Memory Split | Forget or rewrite a core memory | Echo of the erased self forms the card |
Glitch Binding | Survive unstable relic or spell anomaly | Chaos energy becomes the cardβs engine |
Prophetic Collapse | Defy a vision of your future | Shattered destiny becomes your weapon |
Void Cling | Inherit another's timeline thread | Their path fuses with yours in card-form |
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MATERIALS & CONDITIONS
Required: β’ Thread Blank β stitched ghostpaper, dreamparchment, or glimmer-ink vellum β’ Catalyst β Sliver tear, forgotten name, broken chronoglyph, or orphaned memory
Rite Environments: β’ Glitched leyfield β’ Dream caverns or vaults of lost prophecy β’ During collapse events or timequakes
Optional Assist: β’ Oracle, Seer, Echo-singer, or Hollow Masked one
CREATION EFFECT
Each Thread Card gains: β’ One Upright Echo (stabilized potential) β’ One Reversed Glitch (twisted potential)
Stability Types: β’ Stable β Rite completed with anchor glyph β’ Flickering β Incomplete or chaotic Rite β’ Corrupted β Created during Mask Sync disruption
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Hazard | Result |
---|---|
Time Loop Instability | Relive part of the Rite in later encounters |
Memory Drain | Temporarily lose bond or known spell |
Card Inversion | Card always activates reversed unless sealed |
Echo Anchor Failure | Card cannot be drawn until re-threaded |
Some Rites birth Echoborn Cards β cards that whisper, resist use, or trigger without draw.
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Thread Rites: For those who refuse fate, yet bind it anyway.
Card Name | Origin Story | Upright Effect | Reversed Effect | Effect Type |
---|---|---|---|---|
Fraytime Pulse | Echo from a battlefield caught in a loop | Delay next enemy action by 1 turn | Your next action is delayed instead | Control / Delay |
Threadbind Echo | Woven from a prophetβs final dream | Repeat last successful spell at 50% power | Echo random enemy skill at 50% power | Glitch / Copy |
Glassloop Mirror | Forged from a mirror world collapse | Reflect next targeted spell to sender | Reflect spell to a random target (including allies) | Trick / Reflect |
Knot of Yesteryear | Memory of a timeline that never was | Undo one stat change or debuff | Reapply a negative status from earlier | Status / Utility |
Slipturn Veil | Tear in the veil of present-moment thought | Swap positions with any ally | Teleport randomly, triggering AoE backlash | Movement / Chaos |
Glyphbroke Insight | From a glyph shattered mid-prophecy | Gain 1 extra draw next turn | Lose access to highest-cost ability for 2 turns | Draw / Curse |
Lagghost Surge | Residual haunt from a skipped heartbeat | Deal shock damage and apply Slow | Apply Slow to self and trigger static damage pulse | Combat / Status |
Echo-Thread Loop | Spun from recursive thoughtform | Repeat your last non-damaging spell | Repeat last damaging spell on *self* | Spell / Risk |
Fractcore Static | A static crystal shattered at midnight | Silence enemy caster for 1 turn | Silence self for 1 turn | Silence / Mirror |
Sliprift Crawl | Born from a corrupted time seal | Summon a Sliver Riftspawn (temporary ally) | Open unstable rift β enemy and ally pulled in (both lose a turn) | Summon / Field |
Tear of the Oracle | A single fate-struck tear solidified | Reveal top 3 cards of Fateforged deck | Discard top 2 cards of your deck | Divination / Risk |
Whisperwound | Words never spoken aloud, only cut into thread | Inflict minor psychic damage + 'Unsettle' | You take Unsettle, but learn enemy next action | Psychic / Spy |
Unraveling Mark | Brand from a fate-thread sacrifice | Mark an enemy: double damage from first attack next turn | Mark an ally by mistake (same effect) | Mark / Trick |
Folded Moment | A second folded between heartbeats | Your next spell casts instantly | Next spell is skipped completely | Speed / Void |
Catastitch | Final stitch made in a dying world | If HP < 25%, become invulnerable for 1 turn | Otherwise, take 10% HP damage now | Survival / Cost |