The Masked Deck is a Sliver/Light/Void hybrid tied to identity magic, possession, persona archetypes, and sync-state casting. Each card represents a persona, echoed role, or borrowed face drawn from myth, legend, or lost self.
These cards only activate when the caster's Mask matches the card's archetype — or when the caster willingly accepts identity override.
It is the deck of:
Masked Cards rely on identity alignment.
Mechanic | Effect |
---|---|
Mask Sync | If the equipped Mask matches card’s Persona type, unlock full effect |
Possession Trigger | If Mask is mismatched, caster is partially overridden by the card |
Persona Lock | Card cannot be drawn until certain role traits are fulfilled (e.g., "Must act selflessly", "Must betray") |
Override Cast | Force activation: caster takes emotional or stat damage in exchange for effect |
CARD TYPES
Type | Description |
---|---|
Archetypebind | Borrow the skills or stats of a specific role (e.g., The King, The Trickster, The Martyr) |
Mirrorbind | Reflect or invert another’s ability using persona logic |
Syncflare | Bonus effects triggered when Mask + Card + Emotion align |
Fracturebind | Use a card that splits identity — causes unstable hybrid effect |
MASKED CARD CREATION
Masked Cards are forged during:
VISUAL DESIGN
Aesthetic Elements:
Scenario | Result |
---|---|
Mask Matches Card | Full effect (can combo with Blood Pact or Spiral triggers) |
Mask Misaligned | Effect partially fails or backfires; caster may be overtaken |
Mask Removed | Card burns out and cannot be redrawn |
Mask Sync + Emotion | Unlocks “Flare Effect” — a bonus or transformation unique to persona archetype |
🎭 Some elite cards allow you to temporarily become the archetype (e.g., summon The Queen, become The Blade, override morality)
MASK SYNC — How Masked Cards Interact with Masks
Mask Sync is a resonance state triggered when the equipped Mask aligns with the Persona Archetype of a Masked Card.
When in sync:
Without sync:
MASK SYNC TRIGGERS
Trigger Type | Result |
---|---|
Mask & Card Match | Full card power, stable cast |
Mask + Emotion Match | Triggers a Sync Flare (bonus effect) |
No Mask Equipped | Card fizzles or vanishes |
Wrong Mask Equipped | Card may partially possess, backfire, or warp |
SYNC FLARE MECHANIC
A Sync Flare occurs when:
Result:
Example: Wearing Mask of the Queen + drawing “Crown of Command” + feeling rage → Sync Flare: Auto-taunt enemies, +10% DEF to all allies, draw again.
You can design Masked Cards around major Mask types from your system:
Mask Type | Compatible Persona Cards |
---|---|
The Beast | The Warden, The Broken, The Trickster |
The Oracle | The Ghost, The Queen, The Heir |
The Hollow | The Ghost, The Broken, The Mirror |
The Blade | The Trickster, The Heir, The Warden |
NOTE: You can override a mismatch — but it will cost you (HP, focus, possession risk, etc.)
ADVANCED SYNC STATES
Sync State | Effect |
---|---|
Echo Mask | Temporarily grants Mask compatibility for one turn |
Broken Sync | Your Mask fractures mid-cast, causing identity bleed or illusion |
Archetype Bloom | If three Persona cards of the same role are cast in one battle, evolve one into a “True” form (e.g. True Queen, Prime Heir) |
Mask Sync makes the Masked Deck more than just a card system — it’s a dynamic identity engine. You’re not just drawing power, you’re becoming someone else to do it.
Card Name | Origin Story | Effect | Card Type |
---|---|---|---|
Crown of Command | Echo of a forgotten queen's last order | If synced with Mask of the Queen: all allies gain +10% defense, taunt enemies for 1 turn. Otherwise, caster takes backlash damage. | Archetypebind |
Laughing Blade | Persona fragment of a trickster slain mid-performance | Grants multi-strike for 2 turns if wearing Mask of the Trickster. Otherwise, chance to hit ally. | Archetypebind |
Echo of the Warden | A vow of protection bound in bone | Auto-counters first enemy attack each round when synced with Warden or Beast masks. | Archetypebind |
Ghost Mirror | The mask that remembers who you were | Become untargetable for 1 turn. If synced with Hollow or Ghost persona, gain vision of enemy intent. | Mirrorbind |
Stage of the Heir | A crown that never quite fit | If Mask of the Heir is active: gain +20% to all stats for 1 turn. Fail sync and take 10% HP damage. | Archetypebind |
Tragedy Loop | A cursed performance reenacted in every cast | Repeat last Persona card effect at half power. If not synced, caster is silenced for 1 turn. | Fracturebind |
Tattered Cloak of the Martyr | Was it selfless… or selfish? | Redirect fatal blow from an ally. If not synced with a compatible mask, both die instead. | Archetypebind |
Whispers of the Mirrorfolk | Voices from every mask you never wore | Randomly mimics any previous Masked card effect. With sync, choose target. Without, random. | Mirrorbind |
The King's Regret | Power left too long in the wrong hands | Swap HP totals with an enemy. If synced with Queen or Broken archetype, gain bonus shield. | Fracturebind |
Blade of the Second Self | It remembers the version of you that fought back | Deal shadow damage based on missing HP. If Mask matches The Broken, echo twice. | Archetypebind |
The Loyal Echo | A summoned fragment of past devotion | Summon a temporary shield spirit for 2 turns. With sync: the spirit can act. | Archetypebind |
Stage Reversal | The audience never saw the switch | Swap buffs/debuffs with enemy. If Trickster sync is active, enemy loses next turn. | Mirrorbind |
True Name Mask | Wearing this means remembering | Syncs automatically with any archetype used in last 3 turns. Grants +Focus next turn. | Syncflare |
Threadbare Heirloom | Passed down through too many hands | Gain power equal to how many Masked cards you've played. Resets if sync fails. | Archetypebind |
Unfinished Monologue | The line you never got to deliver | Silence all enemies for 1 turn. If synced with Oracle, gain an additional draw. | Fracturebind |