🧠 System Role
The Hollow Suit is a Void-bound deck that doesn’t cast spells — it remembers them. Each card is a bound memory, a sealed imprint of a person, creature, event, or item lost to time — and now echoed through Void resonance.
Where Fateforged cards draw from personal trauma and the Deck of Threads fractures time, the Hollow Suit is about binding, channeling, and summoning. It is the deck of necromancers, archivists, relic-keepers, and voidwalkers.
Feature | Fateforged Cards | Thread Cards | Blood Pact Cards | Hollow Suit |
---|---|---|---|---|
Mechanic | Draw + orientation | Flicker + glitch | Emotion-triggered | Memory recall + summon |
Source | Soul echo from trauma | Broken timelines | Emotional vows | Forgotten souls / relics |
Card Type | Spell/effect | Trick/collapse | Pact/burst | Summon / possession / item |
Trigger Style | Upright/Reversed | Probabilistic | Resonance-based | Channel or release memory |
Design Flavor | Tarot | Glitched playing card | Blood script | Fragmented relic tablets |
**🕳️ CARD STYLE & VISUAL AESTHETIC
Theme Keywords: Fracture, hollow vessel, memory fog, summoned echoes, sealed lore
** ✒️ Visuals:
Art Motif:
🔐 **Core Mechanic: Memory Binding
Every Hollow Card is either:
Cards require a Void attunement check to fully manifest — otherwise, they become unstable, partial, or drain the caster.
**📖 Types:
**⚠️ COST & RISKS
Hollow Suit cards always carry something back with them.
Use Case | Risk |
---|---|
Soulbind | Bound spirit may resist or disobey |
Memorybind | Causes temporary amnesia or vision blur |
Relicbind | Might become cursed or parasitic |
Failed Summon | Opens a Void rift (enemy advantage) |
Casters often seal Hollow Cards with hair, bone, or true names to ensure stability.
**🕳️ HOLLOW BINDING RITES — Sub-Rules Expansion
“To carry the forgotten is to become part of what was lost.”
**WHAT IS A HOLLOW BINDING?
A Hollow Binding is a Void-forging ritual that transfers the essence of a soul, memory, or item into a card medium. Unlike Fateforged trauma-cards, Hollow Cards preserve what should not have survived — as echoes, phantoms, or possessed imprints.
Each Hollow Card is born of ritual, Void sympathy, and name recognition.
**RITUAL TYPES BY CARD FORM
Bind Type | What You Seal | Required Method |
---|---|---|
Soulbind | A ghost, spirit, or echo-being | Perform a soul tether rite after death or near-death |
Memorybind | A lived or stolen memory | Channel the memory at a locus stone and willingly surrender a piece of self |
Relicbind | Ancient weapon, tool, or focus | Embed relic into a glyph circle and record its tale aloud or in blood |
💡 Each ritual must be done under the eye of Void: during silence, shadow, or starlight.
**TOOLS & MATERIALS
Card Mediums:
Anchor Components:
Channel Tools (Optional but enhances success):
**SOULBIND (Echo Spirit)
**MEMORYBIND (Lived or Stolen Moment)
**RELICBIND (Physical Object)
**RITUAL RISKS
Mistake | Consequence |
---|---|
No True Name | Spirit may rebel or break free |
False Memory | Card will distort, backfire, or consume |
Unclean Relic | Carries curses, may infect other cards |
Rushed Binding | Card becomes flickering or unstable |
Some rare Hollow Cards become Willed Echoes — cards that act of their own volition or bond too deeply to release.
Card Name | Origin Story | Successful Effect | Failed Effect | Binding Type |
---|---|---|---|---|
Shade of the Black Watch | Soul of a loyal captain slain at the gate | Summons a tank-class ghost ally with taunt and damage resistance | Fails to respond; caster gains 'Exposed' status | Soulbind |
Bell of Forgotten Names | Relic from an ancient death-priest | Silences enemies and briefly resurrects one fallen ally | Resurrect fails; caster silences themselves for 2 turns | Relicbind |
Last Dance of the Fire Prince | Memory of a doomed royal's final duel | Grants +2 speed, fire resistance, and auto counterattack for 3 turns | Overheats caster, inflicting burn | Memorybind |
Lesser Void Golem | Construct fragment from the Old War | Summons a heavy guardian with Break and Guard abilities | Backfires, summoning hostile version with low loyalty | Soulbind |
Rune-Etched Eye | Relic once used by the Watchers of the Rift | Reveals hidden or invisible entities for 1 turn | Caster is blinded for 1 turn | Relicbind |
Flesh-Stitched Twin | Soul of a failed clone sealed in wax | Summons a fast melee clone that mirrors basic attacks | Clone turns on caster after 2 turns | Soulbind |
Candle of Mourning | Remnant of a widow's final vigil | Restores 10% HP to all allies and removes 1 curse | Applies 'Grave Chill' to caster (reduce healing received) | Relicbind |
Archivist's Glare | Memory of a cursed recordkeeper | Reveals all enemy stats and weaknesses for 2 turns | Forces caster to speak aloud their last secret | Memorybind |
Skull of the Mourning Wolf | Trophy from a fallen Kasherni warden | Summons spectral wolf with bleed and pounce | Wolf cannot be controlled and may flee | Soulbind |
Writ of Forgotten Kings | Scroll once held by buried sovereigns | Grants command over one enemy minion for 2 turns | Caster becomes silenced by ancestral voices | Relicbind |
Whisper of the Hollow Choir | Echo from a void ritual gone wrong | Allies gain +focus and silence immunity for 2 turns | Caster hears whispers; must skip next spell | Memorybind |
Fractured Lens | Broken seeing-glass of a scrying witch | Reflects first incoming spell back at caster's enemy | Reflects randomly instead (ally or self) | Relicbind |
The Puppeteer’s Mark | Tag from a soul-binding slave seal | Control a weak enemy or summon a tethered puppet | Puppet loses control and explodes | Soulbind |
Inkwell of Ashes | Memory of a destroyed library’s last page | Access one previously used spell and reuse it | Caster forgets another random spell | Memorybind |
Silverveil Anklet | Gift lost in a drowning | Summon water wraith to deal AoE slow and charm | Charm affects allies randomly | Soulbind |