The Fateforged Tarot is no longer just a card set — it’s the governing structure by which all sub-decks are measured, activated, and shaped.
Each Tarot card is a conceptual anchor that other deck types plug into — the Fateforged system defines:
Every card across every deck — whether Thread, Blood, Hollow, etc — is an echo that loops back into a Tarot-rooted pattern.
Field | Description |
---|---|
Tarot Type | Major / Minor (Wands, Cups, Swords, Pentacles) |
Orientation | Upright / Reversed |
Source | Soul, Echo, Paradox, Pact, Memory, Mask |
Deck Domain | Thread, Blood, Hollow, Arsenal, Oracle, Masked |
Resonance Type | Sliver, Void, Light, Emotion, Elemental |
Effect Type | Combat, Summon, Status, Field, Curse, Passive, Fusion |
Binding Method | Forge, Rite, Binding, Sync, Thread, Pact |
This standard unifies all decks under one structural language — any deck can now be read, triggered, and manipulated by Tarot mechanics.
TAROT ARCHETYPE + DECK DOMAIN MAPPING
Tarot Suit / Arcana | Symbolic Meaning | Common Deck Affinities |
---|---|---|
🜁 Wands | Flame, action, momentum | Arsenal / Blood / Threads |
🜄 Cups | Emotion, intuition, healing | Blood / Hollow / Masked |
🜂 Swords | Precision, discipline, loss | Threads / Oracle / Masked |
🜃 Pentacles | Protection, memory, structure | Hollow / Arsenal / Oracle |
🜍 Major Arcana | Archetypes, mythic echoes | All decks (esp. Masked, Oracle) |
Each deck uses Tarot structure but filters it through its unique binding method:
Deck Name | Binding Method | Tarot Interaction |
---|---|---|
🪡 Threads | Thread Rite | Flickers between Upright/Reversed dynamically |
🩸 Blood Pact | Emotion Resonance | Cards are locked to Tarot suit but ignore orientation |
🕳️ Hollow Suit | Memory Binding | Relicbinds map to Pentacles, Soulbinds to Cups/Swords |
⚔️ Warden’s Arsenal | Combat Echo + Taming | Strong Wands/Pentacles bias, uses Upright for evolution |
🌀 Oracle’s Spiral | Foresight & Delay | Uses Tarot spread order (Past/Present/Future) as a cast queue |
🎭 Masked Deck | Identity Sync | Major Arcana linked to Persona roles; orientation determines control vs. possession |
TAROT SPREAD & DECK INTEGRATION
In battle, players can draw:
Cards may shift orientation if:
DECK-CREATION AND TAROT COMPATIBILITY
When crafting or binding a card from any deck, casters declare:
This allows every card in your system to be cross-deck compatible while retaining flavor.
Tool | Tarot Effect |
---|---|
Masks | Force or deny orientation |
Fate Marks | Fix suit alignment or suit-fusion |
Thread Binders | Transform Blood into Spiral, etc |
Ritual Seals | Lock card into memory or override deck limits |
Emotion Threads | Pull cards from Blood or Mask decks forcibly |
Core archetypes that shape destiny across timelines. Each card defines pivotal forces of fate.
Card Name | Source Description | Upright Effect | Reversed Effect | Effect Type |
---|---|---|---|---|
The Fool | Traveler lost in the desert of dreams | Summons a spectral companion for 3 turns (distracts enemies) | Applies 'Wandered Mind' to self: random targets for 2 turns | Summon / Status |
The Magician | Soul of a cursed alchemist | Amplifies next spell x1.5 | Wild surge: triggers a random effect from deck | Buff / Chaos |
The High Priestess | Witch who foresaw her own death | Reveal enemy intent, block the first debuff | Caster cannot speak or cast for 1 turn | Status / Utility |
The Empress | Matron of an extinct bloodline | Inspires allies: +10% HP regen for 3 turns | Enemies gain ‘Desire’ buff (+attack) | Field / Buff |
The Emperor | Tyrant who ruled time itself | Stuns all enemies for 1 turn | Silences caster for 2 turns | Control / Area |
The Hierophant | Preacher who became godless | Reflect next spell cast on caster | Caster forgets one known ability for 1 encounter | Trick / Curse |
The Lovers | Twins bound by fate and fire | Link HP with target ally (split damage) | Link HP with target enemy (you take their damage) | Status / Dual |
The Chariot | Charioteer who rode into the sun | Move first in turn order for 3 turns | Take 150% damage from ranged attacks | Speed / Passive |
Strength | Beast-tamer queen | Boost physical power by 25% this turn | Lose 25% HP if attack misses | Combat / Risk |
The Hermit | Seer who walked into the void | Gain 1 insight token (improves next draw) | Skip next turn due to deep trance | Utility / Echo |
Wheel of Fortune | The gamemaster of the astral ring | Draw a random card from your deck | Shuffle hand and discard one card at random | Draw / Chaos |
Justice | Judge who ruled over living and dead | Balance: deal + receive same amount of damage | Judged: Take 2x status damage | Curse / Law |
The Hanged Man | Martyr in chains of glass | Negate one incoming fatal hit | Lose all buffs immediately | Sacrifice / Shield |
Death | Pale rider of the seventh seal | Inflict ‘Mark of Death’ – enemy dies in 3 turns unless cleansed | Mark yourself – survive next fatal hit but fall to 1 HP | Curse / Time |
Temperance | Saint of balance and bone | Cleanse all status effects from one ally | Reduce your own damage by 50% for 2 turns | Healing / Protection |
The Devil | Demon in mirrorlight | Inflict 'Obsession' – target can only attack caster | Summon a shadow clone that attacks *everyone* | Summon / Chaos |
The Tower | Burning archivist of ruined truths | Destroy all barriers and shields | Lose 10% HP per active buff | Destruction / Debuff |
The Star | Dying priestess who lit the lake | Restore party HP and clear fear | Apply 'False Hope' – buffs defense, blocks evasion | Status / Group |
The Moon | Oracle of silver lies | Allies gain nightvision, enemy accuracy drops | Confuse a random ally | Field / Illusion |
The Sun | Godchild of joy and wrath | Buff all allies: +10% attack and morale | Sunblind: all effects become random next turn | Buff / Chaos |
Judgement | Revenant who rang the final bell | Revive 1 fallen ally at 50% HP | Take permanent ‘Judged’ debuff: no revives this battle | Resurrection / Risk |
The World | Spirit who completed the last pilgrimage | Reset all cooldowns | Cannot draw cards next turn | Utility / Mastery |
Elemental expressions and role-based influence. Represents threads woven into everyday magic.
Suit | Source | Upright Effect | Reversed Effect | Effect Type |
---|---|---|---|---|
Cups | Forged from a emotion, healing, bonds soul shaped by ace trials | Ace to King-tier effect of emotion magic: boost, control, or summon | Twisted effect: delays, misfires, or backlash in emotion | Varies by deck role |
Pentacles | Forged from a earth, stability, growth soul shaped by ace trials | Ace to King-tier effect of earth magic: boost, control, or summon | Twisted effect: delays, misfires, or backlash in earth | Varies by deck role |
Swords | Forged from a thought, conflict, clarity soul shaped by ace trials | Ace to King-tier effect of thought magic: boost, control, or summon | Twisted effect: delays, misfires, or backlash in thought | Varies by deck role |
Wands | Forged from a fire, ambition, energy soul shaped by ace trials | Ace to King-tier effect of fire magic: boost, control, or summon | Twisted effect: delays, misfires, or backlash in fire | Varies by deck role |