CORE CONCEPT — What the Tarot Really Is

The Fateforged Tarot is no longer just a card set — it’s the governing structure by which all sub-decks are measured, activated, and shaped.

Each Tarot card is a conceptual anchor that other deck types plug into — the Fateforged system defines:

Every card across every deck — whether Thread, Blood, Hollow, etc — is an echo that loops back into a Tarot-rooted pattern.


I. CARD ANATOMY (Universal Standard)

FieldDescription
Tarot TypeMajor / Minor (Wands, Cups, Swords, Pentacles)
OrientationUpright / Reversed
SourceSoul, Echo, Paradox, Pact, Memory, Mask
Deck DomainThread, Blood, Hollow, Arsenal, Oracle, Masked
Resonance TypeSliver, Void, Light, Emotion, Elemental
Effect TypeCombat, Summon, Status, Field, Curse, Passive, Fusion
Binding MethodForge, Rite, Binding, Sync, Thread, Pact

This standard unifies all decks under one structural language — any deck can now be read, triggered, and manipulated by Tarot mechanics.


TAROT ARCHETYPE + DECK DOMAIN MAPPING

Tarot Suit / Arcana Symbolic Meaning Common Deck Affinities
🜁 Wands Flame, action, momentum Arsenal / Blood / Threads
🜄 Cups Emotion, intuition, healing Blood / Hollow / Masked
🜂 Swords Precision, discipline, loss Threads / Oracle / Masked
🜃 Pentacles Protection, memory, structure Hollow / Arsenal / Oracle
🜍 Major Arcana Archetypes, mythic echoes All decks (esp. Masked, Oracle)

II. DECK MODULARITY — How Sub-Decks Plug In

Each deck uses Tarot structure but filters it through its unique binding method:

Deck Name Binding Method Tarot Interaction
🪡 Threads Thread Rite Flickers between Upright/Reversed dynamically
🩸 Blood Pact Emotion Resonance Cards are locked to Tarot suit but ignore orientation
🕳️ Hollow Suit Memory Binding Relicbinds map to Pentacles, Soulbinds to Cups/Swords
⚔️ Warden’s Arsenal Combat Echo + Taming Strong Wands/Pentacles bias, uses Upright for evolution
🌀 Oracle’s Spiral Foresight & Delay Uses Tarot spread order (Past/Present/Future) as a cast queue
🎭 Masked Deck Identity Sync Major Arcana linked to Persona roles; orientation determines control vs. possession

TAROT SPREAD & DECK INTEGRATION

In battle, players can draw:


DECK-CREATION AND TAROT COMPATIBILITY

When crafting or binding a card from any deck, casters declare:

This allows every card in your system to be cross-deck compatible while retaining flavor.


III. UNIVERSAL TOOLS (Now Fully Deck-Aware)

Tool Tarot Effect
Masks Force or deny orientation
Fate Marks Fix suit alignment or suit-fusion
Thread Binders Transform Blood into Spiral, etc
Ritual Seals Lock card into memory or override deck limits
Emotion Threads Pull cards from Blood or Mask decks forcibly

☾ Bound by Fate, Woven by Thread ☾

🃏 Fateforged Major Arcana

Core archetypes that shape destiny across timelines. Each card defines pivotal forces of fate.

Card Name Source Description Upright Effect Reversed Effect Effect Type
The Fool Traveler lost in the desert of dreams Summons a spectral companion for 3 turns (distracts enemies) Applies 'Wandered Mind' to self: random targets for 2 turns Summon / Status
The Magician Soul of a cursed alchemist Amplifies next spell x1.5 Wild surge: triggers a random effect from deck Buff / Chaos
The High Priestess Witch who foresaw her own death Reveal enemy intent, block the first debuff Caster cannot speak or cast for 1 turn Status / Utility
The Empress Matron of an extinct bloodline Inspires allies: +10% HP regen for 3 turns Enemies gain ‘Desire’ buff (+attack) Field / Buff
The Emperor Tyrant who ruled time itself Stuns all enemies for 1 turn Silences caster for 2 turns Control / Area
The Hierophant Preacher who became godless Reflect next spell cast on caster Caster forgets one known ability for 1 encounter Trick / Curse
The Lovers Twins bound by fate and fire Link HP with target ally (split damage) Link HP with target enemy (you take their damage) Status / Dual
The Chariot Charioteer who rode into the sun Move first in turn order for 3 turns Take 150% damage from ranged attacks Speed / Passive
Strength Beast-tamer queen Boost physical power by 25% this turn Lose 25% HP if attack misses Combat / Risk
The Hermit Seer who walked into the void Gain 1 insight token (improves next draw) Skip next turn due to deep trance Utility / Echo
Wheel of Fortune The gamemaster of the astral ring Draw a random card from your deck Shuffle hand and discard one card at random Draw / Chaos
Justice Judge who ruled over living and dead Balance: deal + receive same amount of damage Judged: Take 2x status damage Curse / Law
The Hanged Man Martyr in chains of glass Negate one incoming fatal hit Lose all buffs immediately Sacrifice / Shield
Death Pale rider of the seventh seal Inflict ‘Mark of Death’ – enemy dies in 3 turns unless cleansed Mark yourself – survive next fatal hit but fall to 1 HP Curse / Time
Temperance Saint of balance and bone Cleanse all status effects from one ally Reduce your own damage by 50% for 2 turns Healing / Protection
The Devil Demon in mirrorlight Inflict 'Obsession' – target can only attack caster Summon a shadow clone that attacks *everyone* Summon / Chaos
The Tower Burning archivist of ruined truths Destroy all barriers and shields Lose 10% HP per active buff Destruction / Debuff
The Star Dying priestess who lit the lake Restore party HP and clear fear Apply 'False Hope' – buffs defense, blocks evasion Status / Group
The Moon Oracle of silver lies Allies gain nightvision, enemy accuracy drops Confuse a random ally Field / Illusion
The Sun Godchild of joy and wrath Buff all allies: +10% attack and morale Sunblind: all effects become random next turn Buff / Chaos
Judgement Revenant who rang the final bell Revive 1 fallen ally at 50% HP Take permanent ‘Judged’ debuff: no revives this battle Resurrection / Risk
The World Spirit who completed the last pilgrimage Reset all cooldowns Cannot draw cards next turn Utility / Mastery

🂠 Fateforged Minor Arcana

Elemental expressions and role-based influence. Represents threads woven into everyday magic.

SuitSourceUpright EffectReversed EffectEffect Type
CupsForged from a emotion, healing, bonds soul shaped by ace trialsAce to King-tier effect of emotion magic: boost, control, or summonTwisted effect: delays, misfires, or backlash in emotionVaries by deck role
PentaclesForged from a earth, stability, growth soul shaped by ace trialsAce to King-tier effect of earth magic: boost, control, or summonTwisted effect: delays, misfires, or backlash in earthVaries by deck role
SwordsForged from a thought, conflict, clarity soul shaped by ace trialsAce to King-tier effect of thought magic: boost, control, or summonTwisted effect: delays, misfires, or backlash in thoughtVaries by deck role
WandsForged from a fire, ambition, energy soul shaped by ace trialsAce to King-tier effect of fire magic: boost, control, or summonTwisted effect: delays, misfires, or backlash in fireVaries by deck role
🜁